The Advanced Terrain System is dedicated for creating a large scale terrain with a large number of trees and objects.
This system splits the terrain to multiple tiles/meshes and places them next to each other. Terrain geometry is procedural generated using multiple layer of noise, wave and curve, there is no limit on terrain size. It also packed with more complex painter tools and advanced optimization techniques like automatic LODs management and billboard creation.
This system is best suit for PC and high end Mobile devices.