Rendering Settings

This is where you control terrain’s appearance, such as material, color and shadow:

• Material Type: Select which material used to render this terrain, currently there are 2 built-in materials provided, Lambert diffuse and Blinn-Phong Specular. Use can assign your own material by selecting Custom.

• Color By Height: A gradient to determine vertex color by its height.

• Color By Normal: A gradient to determine vertex color by its normal vector.

• Blend Fraction: A curve to blend between Color By Height and Color By Normal.

• Vertex Color: should it generate vertex color or not?

• Flat Shading: determine whether to use Flat or Smooth shading.

• Solid Face Color: Check this to solidify triangle color.

• Cast Shadow/ Receive Shadow: Check these for the terrain to casts, receives shadow.