Rules to follow when assigning mesh data
When generating meshes from code, there are some strict rules to remember:
  • Don’t modify its data arrays directly, instead copy them to a temporary one, do the work, then re-assign it back to the mesh.
  • The vertices array must be assigned first, other arrays later. Once again, the number of vertices cannot exceed 65000.
  • Number of indices in the triangles array must equal to a triple of number of vertices.
  • Number of elements in the normals, tangents, colors and uv array must be equal to number of vertices, if assigned.
Last modified 3yr ago
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