Utilities settings

In the Inspector window, click on the Utilities foldout to open it, you will see the properties as listed below:

  • Recalculate Bounds: should it recalculate mesh bounds after generated? Turn this on to avoid culling issues.

  • Recalculate Normals: should it recalculate mesh normal vectors after generated? Turn this on if your shader use normal vectors.

  • Recalcualte Tangents: should it recalculate mesh tangent vectors after generated? Turn this on if your shader use tangent vectors.

  • Unwrap UV: should it generate a UV layout for the mesh after generated? Must be on for Texture Exporter to work correctly.