Utilities settings
In the Inspector window, click on the Utilities foldout to open it, you will see the properties as listed below:
  • Recalculate Bounds: should it recalculate mesh bounds after generated? Turn this on to avoid culling issues.
  • Recalculate Normals: should it recalculate mesh normal vectors after generated? Turn this on if your shader use normal vectors.
  • Recalcualte Tangents: should it recalculate mesh tangent vectors after generated? Turn this on if your shader use tangent vectors.
  • Unwrap UV: should it generate a UV layout for the mesh after generated? Must be on for Texture Exporter to work correctly.
Last modified 3yr ago
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